The wonderful advantage of Blizzard’s methodical approach towards their eSports baby, StarCraft 2, is that it never stays the same. Take the Heart of the Swarm beta, for example. To the uninformed the game would look essentially identical, but the quantity and subtlety of some changes have made the expansion to the real-time strategy beast a completely different kettle of fish to the game which first what went live late last year.
Some units have been removed completely; others have been substantially reworked, and some haven’t changed a bit. Old strategies have been dusted off and revamped for a new age, and brand new ones are being invented every day.
Then, as Alex says "To get the best picture of just where things stand before Heart of the Swarm launches next month, I rounded up some people for whom the game matters the most." - with comments from iNcontroL, PiG and iaguz they shed their valuable opinion on the up coming expansion
With comments from Geoff 'iNcontroL' Robinson
Quote:
Protoss is a lot more fun in Heart of the Swarm. There are more options, a better synergy with late game play and a more rewarding experience for the player that can multi-task better or think further down the line.
Our very own Jared 'PiG' Krensel
Quote:
ZvP has been a lot of fun focusing just on masses of stuff using all types of basic units in a mix is very effective and fun to use. Adding Vipers and Infestors just as support rather than the [Wings of Liberty] Infestor core unit makes it quite exciting. Any issues with it I am confident will be fixed by release.
And local Terran hero; Ethan 'iaguz' Zugai
Quote:
They’re trying to force mech units to actually be good in Terran vs Protoss and they’re encouraging more ways to apply aggression in Terran vs Zerg and also making transitions smoother too, and more ways to play a longer game if you want to.
Definitely a good read for all looking for a pro-gamers insight into SC2 Heart of the Swarm
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