Can't be 100% sure, But from what I could tell they Blinked onto the little Lip at the end of the ramp which puts them on the high ground.
Yeah then that actually still counts as the ramp, so they're not on the high ground. Some of them may end up on the high ground because they were grouped together though.
Barracks nerf and Blue-flame nerf.. cool Blizz. **** with the 12 rax 15 orbital timings and then nerf Hellion back into oblivion.. Marine Tank will be back for TvT I feel..
Barracks nerf and Blue-flame nerf.. cool Blizz. **** with the 12 rax 15 orbital timings and then nerf Hellion back into oblivion.. Marine Tank will be back for TvT I feel..
A 5-damage change to one of the fastest-producing mineral dumps that is able to soak more tank shots than bio could imagine is going to remove them from the matchup? They'll still be amazing for soaking damage and harass; you just have to control them a little better now (not a personal dig; just a general statement).
"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes." NO APM SPAAMZ? now everyone will see the hideous skills i possess
A nice buff considering that in a lot of battles the immortals are stuck in the back lines not doing anything. also they are easily taken down by ghosts + marine focus fire.
Stalker
Blink research time increased from 110 to 140.
Blink stalkers are incredibly powerful. this may push back the timing slightly to help defend against them.
Barracks
Build time increased from 60 to 65.
This will allow terran to squeeze in 1 more SCV before the orbital command needs to be transformed. also will delay 2rax obviously.
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
With the current change in metagame this was needed but is still dissapointing to see since i use BFH so much.
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
YAY. fungal growth is so damn good. SO GOOD and its nice to see this change.
Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.
very nice buff to zerg scouting ability since that was a very prominant complaint from a lot of zerg players.
Ultralisk
Build time decreased from 70 to 55.
ehhhh, im not sure if this will make them favourable over broodlords as the zerg T3 tech of choice. but still a nice buff.
As much as I screamed YES! when I saw the hellion nerf, this is what really got me happy.
"Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes."
Seriously, how many times has that marine with the bunker rush killed more drones than he should of simply because attacks miss? Really, go try it out, even on a scouting probe in your base. Makes me so angry to see the drone stop, go through the attack animation and the bloody health bar doesn't move at all. Then it takes another couple of seconds to catch up again.
Oh, and probes dancing at your natural? Same deal, thankyou blizzard!
A 5-damage change to one of the fastest-producing mineral dumps that is able to soak more tank shots than bio could imagine is going to remove them from the matchup? They'll still be amazing for soaking damage and harass; you just have to control them a little better now (not a personal dig; just a general statement).
When you consider how quickly you can mass marines rather than hellions due to the spammable nature of barracks, combined with the numerous bio timings you can abuse against a meching player, you'll be surprised how much that extra damage will be missed.
These changes look pretty good; I'm interested to see how they play out when they go live. I have struggled a lot as of late in regards to infestors so I can't say I'm not pleased to see a change in that regard. I'm not sure if I'm the only one; but I'm curious to see if the change to the shield-value of the warp prisms will perhaps see drops a more common thing from Protoss (as I absolutely love them, haha).
Looking forward to it!
Quote:
Originally Posted by Maynarde
This is awesome I have no problem with any of those changes, even though my beloved infestor and it's beloved fungal got nerfed. Time to make ultras!
nothing has been changed that will affect the terran 1/1/1 though...
....Immortal range helps snipe tanks
- 5 seconds on banshees means toss can delay robo slightly plus just play generally a little greedier cause everything comes later and the probe scout gets a little more info.
- 5 seconds on the push timing might mean an extra warp in, it's all gonna add up
Amazing patch barring the blink nerf which I didn't think was breaking any mu's and at least gave PvP some variety. We needed this so badly, maybe a SEA toss will finally win an esl cup!
It's practically impossible for the patch notes to be fake considering they're posted on the Battle.net forums by a community manager; while things do change before a patch goes live I'm quite sure this is how things will look when they're first applied to the PTR/when the PTR is made available.
Ok, just went through the thread, and there has been no discussion on the contaminate nerf.
What would bring about this nerf? The only time I see it used is if the scouting OS somehow manages to scout the base without being killed, then a few minutes later another scout with a contaminate. So they're nerfing a spell that is barely used as is, in the hopes it'll get used even less? Why have it in the game?
If it's to balance out the reduced morph cost, then I don't think it should be 125. It's not like you can just morph heaps then fly in and contaminate, they still have to wait for that first contaminate.
Stupidest nerf I think.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Infestor was a little too OP in ZVP i reckon and nerfing it while boosting the Ultra seems like a decent trade. I would definitely use Ling infestor Ultra alot more when the patch comes through. Overseer change is decent enough, reducing the Gas cost to encourage more usage while also adding extra energy required for contaminate is a fair trade too.
5 Seconds more on the barrack would mean like what, 1.2 marine lesser for the bunker rush? Hellion nerf is expected, lets not turn every damn TvX into a my hellions kill ur mineral line, i win!
Its also good to see Protoss getting a little bit of buffed with the immortal and Warp prism, ive always though these 2 units are underappreciated and often got overshadowed by Colossi and HT.
Lastly, i have to agree with Edge and Avelestar, Fixing the drone AI is FREAKING AWESOME!
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