Hi, could someone please take a look at this and do give me some constructive criticism. I know its bad. but And offer some tips on how to improve macro as a zerg player ? Much appreciated. thanks.
Your macro is not too bad (to me as a bronze player)- most of the time you had a larger army (especially 24:00 where you were up 151 to 88). You got rid of his expansion attempts and were good at fending off the advances of the marine balls, but this got trickier as he got thors. A wave of upgraded zerglings after the banelings had taken care of the marines might have fixed the thor problem. These days if I can’t get past a terran’s defences I expand and tech up to brood lords, which are great if you can protect them!
I have a replay of a TvP (Im the Protoss) on Xel'naga Caverns. This is from NA server silver league.
Im not sure exactly what i did wrong because i knew everything the Terran was doing, and i was the one for the most part keeping him contained until 8 minutes before the game finished when i lost my final colossus ball at his high yield and from there it fell apart. He had too many thors for me to deal with.
I know that if i had scouted his expansion and found a better timing window to attack i would have crippled his exonomy as he was mining off of 1 base at the end of the game to my 2-3 bases.
It is a long game but that's exactly what i need to focus on. For most of the game keep it at x8 speed it gets pretty boring. Any general tips about how i could macro better and choose which tech i should have transitioned to against him.
- Your opening build order was a bit strange, you went 14 gate, 14 gas. Try and get the standard 12 gate 14 gas or 13 gate 15 gas opening down super solid. It's only a really small thing but once you know it like the back of your hand you can focus on other things like scouting and it'll help you execute your build into the mid game.
- I think you only chrono boosted once in the first few minutes. You should really be using that chrono energy asap on your nexus, warp tech or your gates in the first few minutes while there isn't too much else going on. Later on you're bound to forget as most players but using it constantly in the early game will really help you.
- You also stopped making probes when the terran started containing you. You were already way ahead in probes, if you'd kept up production constantly you could have rofl stomped him. I think there's a day9 daily where he covers a situation exactly like this. Believe it's called 'losing to early pressure' or something, should definitely check it out.
- 7:45 you made 5 pylons at once because you were supply blocked. Not good. If you do get supply blocked, don't put down more than two pylons at that stage of the game. It would take you a good couple of minutes to use up the supply you just created and that money could have gone elsewhere.
- You could have moved out against the bunker earlier if you had made more zealots instead of stalkers. Zealots take down buildings faster
- Again, you stopped making probes for a long time, and the terran started to catch up. You could have had a huge lead the whole game if you constantly produced and chronoed them.
- You weren't spending all your money. You had an idle robo for most of the game, which could have made you a ridiculous amount more of immortals and collosus. Put any non gateways producing stuctures on a hotkey so you can build units easier. Try and get in a routine of cycling through your unit producing structures using your hotkeys and producing whenever you can.
- Use that chrono! You should at the very least constantly chrono research, i.e ground +1 and thermal lance.
- 5000 minerals 3000 gas?! You were not using your warp gates enough, let alone your robo. He was maxed and you were at 160. With that many resources why aren't you maxed? At least throw down 2 more forges and started chronoing as many upgrades as possible. You did throw down more gates which is good, but you could have thrown down 10 more. That way you could reinforce your army a lot quicker after any battle. But, really you just need to work on your macro, spend that money asap!!
- After the big battle, you warped in a bunch more stalkers, but you could have chronoed all your gateways and got that second batch a lot faster
- 7000 mins and you're not producing out of your robo? Get a second one and make 2 collosi or immortals simultaneously, continuously. I think you just really didn't know how to spend all that money. Hit that W key as often as possible and warp in asap constantly. Then chrono. You had a twilight council, where was your charge upgrade? Why not get some HTs or DTs? He had invested so much into vikings if you just switched into HT's, added in a heap of chargelots and immortals you could have crushed him. Definitely not enough immortals on the field seeing as he was going heavy marauder tank thor.
- Micro your collosi better. They were always at the front of your army, when they should be at the back.
- 32 mins you won a battle and didnt push him. He had nothing but a few vikings. You could have won right there.
- 35 mins you kept making colli even though he had a bunch of vikings and thors. Just make immortals!
- Ok you made two more robos, good. Now why aren't you making immortals!!! *Rage face* :P Zealots also do pretty well against thors, especially with charge.
- 45 mins, ahhhh you're making some immortals. ......But it's too late. GG.
Concluding:
Spend your money!!!!!!!
Make more probes
Spend your money!!!!!!!!!!!!
Use that chrono boost
Scout!
Be more aggressive!
Learn unit counters!!!
Hope that helped
Last edited by Makra; Sun, 30th-Jan-2011 at 11:40 AM.
....*Massive facepalm*
O.K,i knew there were plenty of flaws in what i did, that pretty much sums it up i think. A couple of those points i normally do better but just failed so hard right there, like using chrono-boosts.
Thank you Makra for that constructive criticism. I only knew about half of the mistakes you stated.
Being aggresive has never been my strong point.
Unit counters i do know, when i watched the replay i facepalmed when i kept making colossus.
Building more probes, i stopped after i got bunker-rushed because i got nerd-panick and i didn't know what to do so i pushed after my immortal came out. (that was the first time i got bunker-rushed)
The agression problem can be fixed by scouting, as one is usually hesitant to attack without knowing what the enemy has. If you just made more observers or sent a probe into his base every now and then, especially after winning a battle, you would have known when you could win.
I've noticed after seeing a few bronze-silver PvTs lately that terrans often favour going mech, with heavy marauder and not much marine support. As a protoss player you should rejoice when terran goes this sort of one-dimensional unit comp because it's just so easy to counter. Immortals, void rays, phoenix, chargelots, blink stalkers (if he goes heavy tank play) and even DTs can rape that. Despite what you might think void rays and phoenix beat vikings food-for-food so by using pretty much any of those mech counters he's forced to make marines to try and counter you. Then your cols will eat him up
Edit: Just to clarify, though I suggested throwing down another 10 gates, that's not really how you should play, because you can't support constant production out of that many gates. But seeing as you were missing the warp cycles and you had so many spare resources then that's a reasonable way to catch up in the food count. Having good macro is about having the right number of buildings and constantly producing out of those buildings.
Last edited by Makra; Sun, 30th-Jan-2011 at 12:45 PM.
http://www.sc2replayed.com/replays/1...delta-quadrant
Yo this a ZvP
i probly tapped out a bit to early coz after the game i realised i coulda kept going to get broods but my mind just wasnt clicking ideas to improve?
http://www.sc2replayed.com/replays/1...delta-quadrant
Yo this a ZvP
i probly tapped out a bit to early coz after the game i realised i coulda kept going to get broods but my mind just wasnt clicking ideas to improve?
Yes once a quitter always a quitter. That's y your mum always tells u if u don't finish your food ull never finish anything
I have 2 replays which I posted on "Other Replays" thread... Can anyone kindly watch those replays and give me some comments on how I should play my game to be better? A little help here... Thanks!
1 replays title TvT Nuke. Another with my nick on it LaoRen (T)...
I am desperately looking for ways to improve my game... So a little help please~~~ Thanks!
___________________________________ THOR IS HERE~~~
Last edited by LaoRen; Sat, 2nd-Apr-2011 at 12:47 AM.
I just played this game a few hours ago and was very frustrated at my lost. The first error i think i made is that my macro was bad as I was hovering about 3K minerals towards late game.
What the terran kept doing was, pushing with a bunch of marines/tank and seiging me from the lowground with the help of the medivac's vision. I managed to defend the first push, but his subsequent pushes were getting harder and harder to defend, because at the same time, I guess i was getting more and more demoralised at how easy my units die,including my 2/3 ultralisk against his less upgraded units. =(
While playing the game, I also had problems managing my units as they were streaming in from all over, as such, when they pass by the enemy, they get mauled. Any tips on managing units that stream in from all over the map when you have more than 3 bases up and running?(exlcuding macro hatches)
I keep coming acorss these types of push, have also seen these pushes happening to big names like IdrA, July, NesTea etc on TV. I'm still however unsure as to how to defend the push. I have attached the replay, and hope to gain some valuable inputs.
Hey guys!
I hope you can help me. Please, any feedback would be great. I thought I did well, except getting supply blocked. I am peanutbutter (Protoss) vs Zerg.
Hey guys pls give me feedback on these two replays where i lost of muta/ling after 3gate expoing. Im not sure as to what i should do vs this as collosus is basically no go because of all the mutas and mass ground units gets owned by all the lings especially since he can force me to waste my energy as i try and FF the lings while does hit and run tactics, pls advise. Would be greatly appreciated http://www.sc2sea.com/downloads.php?do=file&id=266 http://www.sc2sea.com/downloads.php?do=file&id=267
PVP. I got 4 gated. I went for 3 gate robo into fast immortals. Should I have done anything differently? Would you suggest guardian shield? They got focused down quickly.. help http://www.sc2replayed.com/replays/1...terhulk#rd:dna
Brultze:
The Typhon Peaks matchup, It was as simple as he out macro'd you. You had max 35 workers throughout the entire game, while the zerg opponent hit 45+
Sitting on 2 bases, you were way under saturation and you were at half the income of the zerg.
Also, I think you made too many sentries. (Can someone tell me if I'm wrong here) While they are good at controlling fights, you still need the DPS units, zealots stalkers. Your 1st set of stalkers was at like around 9mins? When the mutas showed up at your base. You also didnt do any early pressure against the zerg, you let him drone up way to easily. You want to make zerg scared so that all his larvae is spend on combat units, instead of workers.
The Metalopolis match again, workers. 8 mins in you should have 30 workers (Assuming you didn't spend a single chrono on them) and instead you had 26. Your zerg opponent had 45. Again, he had double your income.
Your main issue is your macro.
Work on constant probe production and you should see that you will be able to get a constant stream of units out of your 4+ gateways.
Just think, you can just barely support 4gates of one base if you cut workers (at 24?) so thats just under saturation. You had the right idea to add production buildings after you expand, but you still only had the income of 1 base because your worker count fell so far behind.
Bossplayers:
Your match v Dropmac,
I'm gonna say that you lost that because of bad positioning, and micro.
As you said, your sentry didn't shield, where as his did, and you were letting his zealots hit your immortal, need to attack, move back, attack and try to run back to your ramp where you could have FF'd.
At the moment of the 1st fight, you both had the same spending on army, but you were abit ahead in tech, (because of your robo).
After you lost that fight, he kept taking the lead, and it was over.
Also, his 4gate wasn't the best, you don't generally see sentries in a 4gate push, and it hits alot earlier than he did.
Your match v Toothpick,
You let the zerg sit comfortably on 2 bases for a long time.
Generally if he expands and you don't. Your army will be bigger than his, this is where you want to be aggressive, you sat on 1 base for awhile and didn't even poke his front just to check things out. 8 min worker benchmark shows that you kept up to scratch But sadly he was on 2 bases for a good 3-4mins and thus had more workers and a slightly bigger income.
Take for example the 6min mark, just as your WG research is finished and your 1st wave of warps are done, you are ahead 400 resources, if you attacked here, you would have scared the zerg into making units, and allowed yourself some breathing room for an expansion.
9mins in the zerg is pretty much saturated on 2 base and is starting to mass an army, you expand at 9.30, giving the zerg a good timing window to attack. (Your down 400mins while he has been massing an army of a 2base eco for a while now)
And as you can see, at the final battle, he had 50+ food on you, and 2k+ more spent on an army.
Gotta pressure the zerg
Zealous:
The main reason T opt to go for a 2rax early pressure build against a 15hatch zerg is pretty much that, to put early pressure on and to make the zerg scared. You want to make him make combat units and not drones, cause drones means more money for him, and we don't want that :P
At the 6min mark, after you killed off those 2 lingering zerglings, you should have pushed his base mainly to scout, but also to do eco damage. He had 4 lings out, and they would be mince meat against your 10 marines. If you got into a good corner near his expo, you might of even killed it off who knows.
But instead you sat back and waiting and attacked abit later, where it gave the zerg time to through up some defense and make more zerglings.
8 mins a Terran should have 30 workers of 1 base (Assuming you don't cut for a timing) and instead you had 21.
4 mins later you had 7 more workers..
I'm not sure on the reasoning for the raven? Creep tumors dead are a good idea, but imo its too early to worry about that, his spread isn't all that great and 1 scan can take care of that easy.(Oh, turns out you scanned anyway for tumors :S ) That gas could be spent on tanks, or stim tech. (Which should come alot earlier than the 15min mark)
Lost that banshee to poor micro, and you were stuck at 70/70 food for a long time
Those mutas demolished your econ and from there, zerg could just overrun you easy.
So just work on getting your SCVs up and running, and you want to put alot of early pressure, if you made a medivac instead of a raven and loaded up your hellions into that and dropped his main, you would have done huge amounts of damage.
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